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9. Aug. um Uhr. S Class MAX slot Multi tool Coordinates. IF YOU WANT THIS MULTI TOOL HERE ARE THE COORDINATES. an S rifle. But I have NEVER seen even a low slot Alien or Experimental multitool being offered. I have a normal s class rifle tool with max slots. #6. Asmosis. Im Laufe des Abenteuers treffen Sie auf verschiedene Alienrassen, die Ihnen bessere Multitools mit mehr Slots anbieten. Außerdem können. No Man's Sky - Multiwerkzeug optimal mit neuen Technologien verbessern an welchen Slots ihr Waffen- oder Abbau-Tool Upgrades einfügt. Immerhin passen in einen Raumschiff-Slot doppelt so viele Rohstoffe ( Units) wie beim Exosuit. Multitools lassen sich an speziellen Stationen.

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Im Laufe des Abenteuers treffen Sie auf verschiedene Alienrassen, die Ihnen bessere Multitools mit mehr Slots anbieten. Außerdem können. noffe.se › Waffe. Das Multitool ist das tragbare Multifunktionswerkzeug / die Waffe, die der Das anfängliche Multitool, das Experiment C6/4, hat fünf Inventar Slots und ist mit.

Soulless View Profile View Posts. Thanks, man. God knows how many good multi tools I missed, but at least I know now. Thank you very much for sharing that!

Rogue View Profile View Posts. There are also some npcs you can come across that will ask for you to hand your tool to them. Always give it to them as they can offer you a better one.

You will be able to decline it if it isn't better. I got a 24 slot A class rifle multitool off of my first npc that did this.

EDIT: Sorry, didn't realize this was 12 days old. Last edited by Rogue ; 11 Aug, am. Per page: 15 30 The beam is primarily used to extract resources from a variety of nodes most notably from flora and minerals but can secondarily serve as an emergency weapon, used against Sentinels and other threats.

The Mining Beam depletes an internal energy supply as it is used. When the supply is fully depleted the Mining Beam needs to be recharged with Carbon, Condensed Carbon , or Phosphorus.

The Mining Beam can be upgraded with Mining Beam Upgrades which increase the duration the beam can be fired, shorten its cool down, and increase its yield and Advanced Mining Laser which increases mining speed and enables the extraction of large and tough minerals.

The Boltcaster , the only dedicated weapon which the player always knows how to craft , fires heavy bolts at its target.

It is useful for assaulting Sentinels and for destroying reinforced doors on planets. It is often compared to an assault rifle. The Boltcaster draws rounds from an internal magazine as it fires.

When the magazine is empty, the Boltcaster needs to be reloaded with Projectile Ammunition. The Boltcaster can be upgraded with Boltcaster Upgrades which increase damage and magazine size and decrease reload times and with a Barrel Ioniser which improves accuracy.

The Blaze Javelin is a dedicated weapon which shoots energy bolts at high speed and increases in power based on how long its shots are charged before firing.

Once fired the Blaze Javelin begins a short cool down period during which it cannot be fired again. The weapon draws energy for its shots from an internal energy supply which, when depleted, must be recharged with Carbon or Condensed Carbon.

The Blaze Javelin can be upgraded with Blaze Javelin Upgrades which increase damage and decrease time required to reach full charge and with a Mass Accelerator which increases damage.

The Pulse Spitter is a dedicated weapon that fires three projectiles simultaneously and that all travel in a triangle formation toward the target at the same speed.

Its high fire rate makes it best used against targets that move rapidly through a weapon's sight.

The Pulse Spitter draws rounds rapidly from an internal magazine as it fires. When the magazine is empty, the Pulse Spitter needs to be reloaded with Projectile Ammunition.

The Pulse Spitter can be upgraded with Pulse Spitter Upgrades which increase the fire rate and clip size and decrease reload times and with Amplified Cartridges which increases magazine size.

The Scatter Blaster is a dedicated weapon that fires a spray of projectiles. The spread on the weapon makes it best used in close combat. It is often referred to as a shotgun.

The Scatter Blaster draws rounds rapidly from an internal magazine as it fires. When the magazine is empty, the Scatter Blaster needs to be reloaded with Projectile Ammunition.

The Scatter Blaster can be upgraded with Scatter Blaster Upgrades which increase damage, magazine size, and bullets per shot and which also decrease reload times and with a Shell Greaser which decreases reload times.

The Terrain Manipulator is a "weapon" with four modes, Mine, Create, Flatten and Restore, all of which fire a soft laser beam at its target.

Incapable of dealing damage to flora, fauna, minerals or Sentinels, the beam is used either to extract ores from Resource Deposits or to modify planetary surfaces especially to dig at the site of Crashed Freighters respectively.

The Terrain Manipulator draws energy from an internal energy supply during use. The Solar Ray is a "weapon" acquired during the mission Starbirth which fires a soft laser beam at its target.

Incapable of dealing damage to flora, fauna, minerals or Sentinels, the beam is used primarily to transmute resource deposits into Liquid Sun , though it can also function as a general digging tool.

The Solar Ray draws energy from an internal energy supply during use. The Animus Beam is a weapon acquired during the mission, Starbirth, which fires a potent laser at its target.

It is primarily used to hunt planetary fauna, producing Fragmented Qualia. It can also be used as an alternative to the mining laser, though is incompatible with Mining Laser Modules and thus unsuited to harvesting large minerals or breaching reinforced doors.

Once depleated, it is recharged with Di-hydrogen or Deuterium. It can also host a weapon whose use requires a mode-switching function. These items are secondary weapons.

Only one secondary weapon may be selected for use at a time. The selected secondary weapon is displayed in the Secondary Weapon Indicator, which is found to the left of the Weapon Indicator.

This action will select the next mode or installed secondary weapon, and continuously repeating the action will loop back to the first item installed and then repeat.

The Combat Scope is a secondary "weapon" which adds a zoom feature while holding a weapon and which stabilizes recoil of those tools. This does not work with the blaze javelin.

The Plasma Launcher is a secondary weapon that fires bouncing plasma shells at its target. It is useful for assaulting Sentinel Quads and Sentinel Walkers , but is unable to destroy terrain.

It is often referred to as a grenade launcher. The Plasma Launcher draws from an internal plasma supply as it is used. When the supply is fully depleted the Plasma Launcher needs to be recharged with Unstable Plasma.

A fully charged Plasma Launcher can fire twenty times before the plasma supply is fully depleted. The Plasma Launcher can be upgraded with Plasma Launcher Upgrades which increase the damage, blast radius, and number of bounces before exploding.

The Geology Cannon is a secondary weapon that fires plasma shells at its target which explode on impact, dealing damage and destroying terrain. It causes considerably more terrain damage than the Terrain Manipulator.

The Geology Cannon draws from an internal plasma supply as it is used. There is, however, a quick and easy way to pinpoint their location using Signal Scanners which spawn far more often than the Drop Pods themselves.

Signal Scanners are the beacon-like machines that spew vertical beams of orange light. To interact with one, you will first need to craft a Bypass Chip 10 Iron and 10 Platinum.

After feeding the chip to the scanner it will offer up four options: Monoliths, Colonial Outposts, Transmissions or Shelters. While the latter of the bunch seems like the least appealing at first, No Man's Sky defines Shelterd as regular abandoned buildings or, you guessed it, a Drop Pod.

In short, whenever you find a Signal Scanner, it is worth selecting the Shelter option if you are craving some extra storage slots.

Doing so will add a nearby Shelter location to your HUD and if luck is on your side, that additional Gek Charm you so wanted to keep can stay off the scrap pile for a little longer.

You can also randomly nab Exosuit inventory upgrades inside areas locked away behind Atlas Pass doors. This isn't guaranteed, but it is always worth checking those areas once you have the pass see our Atlas Pass guide for tips on how to find them.

As much as we love the trusty Rasamama S36 for being with us for our first ever Pulse Jumps and Hyperspace Warps, its paltry inventory space quickly becomes a burden.

Unfortunately for 'Rasa', there is also no way as of Patch 1. With that in mind, there are two ways to procure a larger vessel with a suitably vast cargo bay.

Scanner Range displays the Multi-tool's current Scanner radius. The white bar reflects the base radius of the device plus bonuses from Scanner upgrades.

The yellow bar reflects the Scanner Class Bonus. Both bars will increase in length as the Scanner is upgraded. The Multi-tool you possess will also display a numeric value indicating the current radius, in units distance, of quick scans.

It reflects the combined data of both bars in numerical form, therefore it too will increase as the Scanner is upgraded. The Multi-tool is an exploration aid and as such it offers a variety of functions.

There are three pieces of technology that come installed on all purchased Multi-tools and these represent the primary uses of the tool: Analysis Visor, Mining Beam, and Scanner.

However, operation of the Multi-tool is broken into a variety of methods. It is logical to categorize the functions of the Multi-tool by how it is operated rather than by its uses.

Scanning tools are different from the other tools in that they can be used anywhere and at any time. You are prevented from drawing your Multi-tool while indoors, but the scanning tools operate without drawing and therefore may be used in more situations.

The Analysis Visor is a device that inserts an overlay on the user interface, with the overlay displaying copious amount of information about the player's location and condition and about local resources.

The overlay also has a reticule in its centre which can be used for scanning flora , fauna , and minerals and for tagging destinations revealed by the Analysis Visor.

The Analysis Visor can be upgraded with Analysis Visor Upgrades which increase the value of discovery data.

The Scanner is a device that highlights a selection of resources within its scan radius. These resources are more limited than what is revealed with the Analysis Visor, being mostly Carbon , Oxygen , Sodium , and their relations, plus Jetpack-boosting Deuterium Rich Plants and Di-hydrogen crystals.

Once triggered the Scanner begins a cool down period during which it cannot be used again. The resources that it revealed will maintain their identifying icons over them until the end of the cool down period, at which point the icons vanish.

The Scanner can be upgraded with Analysis Visor Upgrades which increase its scan radius and with a Waveform Recycler which decreases the cool down period and increases scan radius.

There are a variety of beams and projectiles which the Multi-tool can emit. They are often called "weapons". Only one weapon may be selected for use at a time.

The selected weapon is displayed in the Weapon Indicator, which is part of the user interface while an avatar is on foot. It is found in the upper right corner of the screen, where there is a bar with two boxes beneath it.

The Weapon Indicator itself is the box on the right and also includes the dots to the right of the box. The selected weapon is named in the box.

The dots indicate how many weapons are installed and which number is selected. This action will select the next weapon that is installed, and continuously repeating the action will loop back to the first item installed and then repeat.

The Mining Beam is a weapon which fires an intense laser beam at its target. The beam is primarily used to extract resources from a variety of nodes most notably from flora and minerals but can secondarily serve as an emergency weapon, used against Sentinels and other threats.

The Mining Beam depletes an internal energy supply as it is used. When the supply is fully depleted the Mining Beam needs to be recharged with Carbon, Condensed Carbon , or Phosphorus.

The Mining Beam can be upgraded with Mining Beam Upgrades which increase the duration the beam can be fired, shorten its cool down, and increase its yield and Advanced Mining Laser which increases mining speed and enables the extraction of large and tough minerals.

The Boltcaster , the only dedicated weapon which the player always knows how to craft , fires heavy bolts at its target.

It is useful for assaulting Sentinels and for destroying reinforced doors on planets. It is often compared to an assault rifle. The Boltcaster draws rounds from an internal magazine as it fires.

When the magazine is empty, the Boltcaster needs to be reloaded with Projectile Ammunition. The Boltcaster can be upgraded with Boltcaster Upgrades which increase damage and magazine size and decrease reload times and with a Barrel Ioniser which improves accuracy.

The Blaze Javelin is a dedicated weapon which shoots energy bolts at high speed and increases in power based on how long its shots are charged before firing.

Once fired the Blaze Javelin begins a short cool down period during which it cannot be fired again. The weapon draws energy for its shots from an internal energy supply which, when depleted, must be recharged with Carbon or Condensed Carbon.

The Blaze Javelin can be upgraded with Blaze Javelin Upgrades which increase damage and decrease time required to reach full charge and with a Mass Accelerator which increases damage.

The Pulse Spitter is a dedicated weapon that fires three projectiles simultaneously and that all travel in a triangle formation toward the target at the same speed.

Its high fire rate makes it best used against targets that move rapidly through a weapon's sight. The Pulse Spitter draws rounds rapidly from an internal magazine as it fires.

When the magazine is empty, the Pulse Spitter needs to be reloaded with Projectile Ammunition. The Pulse Spitter can be upgraded with Pulse Spitter Upgrades which increase the fire rate and clip size and decrease reload times and with Amplified Cartridges which increases magazine size.

The Scatter Blaster is a dedicated weapon that fires a spray of projectiles. The spread on the weapon makes it best used in close combat.

It is often referred to as a shotgun. The Scatter Blaster draws rounds rapidly from an internal magazine as it fires.

When the magazine is empty, the Scatter Blaster needs to be reloaded with Projectile Ammunition. The Scatter Blaster can be upgraded with Scatter Blaster Upgrades which increase damage, magazine size, and bullets per shot and which also decrease reload times and with a Shell Greaser which decreases reload times.

The Terrain Manipulator is a "weapon" with four modes, Mine, Create, Flatten and Restore, all of which fire a soft laser beam at its target.

Incapable of dealing damage to flora, fauna, minerals or Sentinels, the beam is used either to extract ores from Resource Deposits or to modify planetary surfaces especially to dig at the site of Crashed Freighters respectively.

The Terrain Manipulator draws energy from an internal energy supply during use. The Solar Ray is a "weapon" acquired during the mission Starbirth which fires a soft laser beam at its target.

Incapable of dealing damage to flora, fauna, minerals or Sentinels, the beam is used primarily to transmute resource deposits into Liquid Sun , though it can also function as a general digging tool.

The Solar Ray draws energy from an internal energy supply during use. The Animus Beam is a weapon acquired during the mission, Starbirth, which fires a potent laser at its target.

It is primarily used to hunt planetary fauna, producing Fragmented Qualia. It can also be used as an alternative to the mining laser, though is incompatible with Mining Laser Modules and thus unsuited to harvesting large minerals or breaching reinforced doors.

Once depleated, it is recharged with Di-hydrogen or Deuterium. It can also host a weapon whose use requires a mode-switching function.

These items are secondary weapons. Only one secondary weapon may be selected for use at a time. The selected secondary weapon is displayed in the Secondary Weapon Indicator, which is found to the left of the Weapon Indicator.

This action will select the next mode or installed secondary weapon, and continuously repeating the action will loop back to the first item installed and then repeat.

The Combat Scope is a secondary "weapon" which adds a zoom feature while holding a weapon and which stabilizes recoil of those tools.

This does not work with the blaze javelin. The Plasma Launcher is a secondary weapon that fires bouncing plasma shells at its target.

It is useful for assaulting Sentinel Quads and Sentinel Walkers , but is unable to destroy terrain. It is often referred to as a grenade launcher.

The Plasma Launcher draws from an internal plasma supply as it is used. When the supply is fully depleted the Plasma Launcher needs to be recharged with Unstable Plasma.

A fully charged Plasma Launcher can fire twenty times before the plasma supply is fully depleted. The Plasma Launcher can be upgraded with Plasma Launcher Upgrades which increase the damage, blast radius, and number of bounces before exploding.

Signal Scanners are the beacon-like machines that spew vertical beams of orange light. To interact with one, you will first need to craft a Bypass Chip 10 Iron and 10 Platinum.

After feeding the chip to the scanner it will offer up four options: Monoliths, Colonial Outposts, Transmissions or Shelters. While the latter of the bunch seems like the least appealing at first, No Man's Sky defines Shelterd as regular abandoned buildings or, you guessed it, a Drop Pod.

In short, whenever you find a Signal Scanner, it is worth selecting the Shelter option if you are craving some extra storage slots.

Doing so will add a nearby Shelter location to your HUD and if luck is on your side, that additional Gek Charm you so wanted to keep can stay off the scrap pile for a little longer.

You can also randomly nab Exosuit inventory upgrades inside areas locked away behind Atlas Pass doors. This isn't guaranteed, but it is always worth checking those areas once you have the pass see our Atlas Pass guide for tips on how to find them.

As much as we love the trusty Rasamama S36 for being with us for our first ever Pulse Jumps and Hyperspace Warps, its paltry inventory space quickly becomes a burden.

Unfortunately for 'Rasa', there is also no way as of Patch 1. With that in mind, there are two ways to procure a larger vessel with a suitably vast cargo bay.

The first is the easier of the two options, but also the most expensive. While not obvious at a glance, you can buy one of the procedurally generated ships that dock inside Space Stations.

To do this, walk toward whichever Starship strikes your fancy and approach the cockpit. You will then be able to interact with the NPC pilot and make them an offer.

We are not sure at present whether your standing with the occupant's race alters the price, or whether they can outright decline your suggestion in my playthrough every NPC has been willing to flog their ship to a complete stranger.

The price will vary depending on a multitude of factors pre-set upgrades, size, type etc. For those really keen on dragging a haul of goodies around the galaxy, you will want to keep an eye out for a Trader class ship the others are Fighter, Explorer and Science , as they have larger capacities as standard at the expense of speed and maneuverability.

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2 comments

  1. Tezuru

    die sehr wertvolle Antwort

  2. Kajas

    Absolut ist mit Ihnen einverstanden. Darin ist etwas auch den Gedanken ausgezeichnet.

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