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Dem entsprechend muss man auch Slots für alle drei Tonika Typen kaufen. Bioshock 2. Für eine Liste aller Angebote des Gatherer's Garden in BioShock siehe. Man kann entweder Plasmide austauschen, wenn man nicht genügend Slots hat, oder wenn man einen Slot gekauft hat, diesen zu füllen. Der Tonika Bereich ist in​. (Bioshock). stefanloki. ich hatte 3 plasmide feuer elektro und telekinese kann jetzt aber nur zwei dabei noffe.se geht das mit den slots. Hallo Leute, bin jetzt in Bioshock so weit, Telekinese "einzuwerfen". aber auch noch keinen Automaten finden, wo ich freie Slots kaufen kann. Bioshock - Plasmid-Slots. Hi, Ich hab heute mal nochmal bioshock installiert. Das Spiel ist nich absolut neu für mich (hab es vor nem Jahr.

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BioShock Plasmid slot kaufen?? Tach Leute ich hab schon das ganze forum durchsucht aber nix gefunden deswegen erstell ich einfach mal. hi leute wie und wo kann ich mehr slots bekommen für plasmiden und tonika?ich checks nich^^. Hallo Leute, bin jetzt in Bioshock so weit, Telekinese "einzuwerfen". Jedoch gibt es das Problem, dass kein Slot mehr frei ist und ich aber auch.

Fontaine profited by creating black market routes with the surface world, and together with Dr. Brigid Tenenbaum, created a cheap plasmid industry by mass-producing ADAM through the implantation of the slugs in the stomachs of orphaned girls, nicknamed "Little Sisters".

Fontaine used his plasmid-enhanced army to attack Ryan, but reportedly was killed in the battle. Ryan took the opportunity to seize his assets, including the plasmid factories.

In the months that followed, a second figure named Atlas rose to speak for the lower class, creating further strife.

Atlas led attacks on the factories housing the Little Sisters, and Ryan countered by creating "Big Daddies", plasmid-enhanced humans surgically grafted into giant lumbering diving suits who were psychologically compelled to protect the Little Sisters at all costs.

The battle left many dead, and the few sane survivors barricaded themselves away. What once was a beautiful utopia had fallen into a crumbling dystopia.

In , at the start of the game, the protagonist, Jack, is a passenger on a plane that goes down in the Atlantic Ocean.

Jack is contacted by Atlas via radio, and is guided to safety from the Splicers and the perils of the run-down city. Atlas requests Jack's help in stopping Ryan, directing him to a docked bathysphere where he claims Ryan has trapped his family.

Tenenbaum overhears this and intercepts Jack before he harms the Little Sister, urging him to spare the child and any other Little Sisters he encounters, providing him with a plasmid that would force the sea slug out of her body.

At times, Jack is forced to travel through areas controlled by Ryan's allies that have now become deranged, such as the mad doctor J.

Steinman or Sander Cohen , a former musician and art dealer who now takes enjoyment in watching the death and misery of others.

Eventually, Jack enters Ryan's office, where Ryan is patiently waiting for Jack by casually playing golf. Ryan explains he fully knew of Atlas' plan, and explains that Jack is his illegitimate child, taken from his mother by Fontaine who placed him out of Ryan's reach on the surface, and genetically modified to age rapidly.

Fontaine had planned to use Jack as a trump card in his war with Ryan, bringing him back to Rapture when the time was right; Jack's genetics would allow him to access systems such as the bathysphere that Ryan had locked out long ago.

With no place to run, Ryan is willing to accept death by his own free will, quoting one of his principles: "A man chooses.

A slave obeys. Atlas reveals himself as Fontaine, having used the Atlas alias to hide his identity while providing a figure for the lower class to rally behind.

Without Ryan, Fontaine takes over control of Ryan's systems and leaves Jack to die as he releases hostile security drones into Ryan's locked office.

Jack is saved by Dr. Tenenbaum and the Little Sisters who had previously been rescued. Tenenbaum helps Jack to remove Fontaine's conditioned responses, including one that would have stopped his heart.

With the help of the Little Sisters, Jack makes his way to Fontaine's lair to face him. Fontaine, being cornered by Jack, injects himself with a large amount of ADAM, becoming an inhuman monster.

BioShock is a first-person shooter with role-playing game customization and stealth elements, and is similar to System Shock 2. The player takes the role of Jack as he is guided through Rapture towards various objectives.

The player collects multiple weapons and plasmids as they work their way through enemy forces. The player can switch between one active weapon and one active plasmid at any time, allowing them to find combination attacks that can be effective against certain enemies, such as first shocking a Splicer then striking them down with a wrench.

Weapons are limited by ammunition that the player collects; many weapons have secondary ammo types that can be used instead for additional benefits, such as bullets that inflict fire damage.

The player can restore their health with medical packs found throughout Rapture. If the player's health reduces to zero, they will be regenerated at the last Vita-Chamber that they passed with limited amounts of health and EVE.

A patch for the game allows players to disable these Vita-Chambers, requiring players to restart a saved game if the character dies. The game provides several options for players to face challenges.

In addition to direct combat, the player can use plasmids to lure enemies into traps or to turn enemies against each other, or employ stealth tactics to avoid detection by hostiles including the security systems and turrets.

The player collects money by exploring Rapture and from the bodies of defeated foes; this money can be used at vending machines to restock on ammunition, health and EVE, and other items; like security cameras, vending machines can also be hacked to reduce the costs of items from it.

The player can only have a limited number of plasmids and tonics active at any time, and can swap between the various plasmids and tonics at certain stations located throughout Rapture.

Levine had attempted to pitch a sequel to System Shock 2 to Electronic Arts , but the publisher rejected the idea based on the poor performance of the earlier game.

At this point, Levine wanted to return to a game in the same style as System Shock 2 , a more free-form game with strong narrative.

In , the team had come up with a core gameplay mechanic idea based on three groups of forces; drones that would carry a desirable resource, protectors that would guard the drones, and harvesters that would attempt to take the resource from the drones; these would eventually bear out as the Little Sisters, Big Daddies, and splicers in the final game, but at the time of the concept, there was no set theme.

They kidnap her and reprogram her, and it was a really dark person, and that was the [kind of] character that you were.

Over the decades, the genetic experiments within the labs had gradually formed themselves into an ecosystem centered on the three groups.

These elements included the use of plasmids and EVE, the need to use stealth or other options to deal with automated security systems, direction through the environment from a non-player character relayed over a radio, and story elements delivered through audio recordings and "ghosts" of deceased characters.

While the gameplay with the reveal was similar to what resulted in the released version of BioShock , both design and story changed, consistent with what Levine says was then-Irrational Games' guiding principle of putting game design first.

The game's lead level designer was Bill Gardner. The team were particularly influenced by Resident Evil 4 , including its approach to the environments, combat, and tools, its game design and tactical elements, its "gameplay fuelled storytelling" and inventory system, and its opening village level in terms of how it "handled the sandbox nature of the combat" and in terms of "the environment".

He saw the uniqueness of the art deco styling of the building along with imagery around the building such as the statue of Atlas near it, and recognized that these were spaces that had not been experienced in the first-person shooter genre.

Rockefeller backed the remaining construction to complete the project himself, as stated by Edge magazine "a great man building an architectural triumph against all the odds".

At this point in the development, the backdrop of Rapture had been fleshed out, but they had yet to come on how to represent the drones, protectors, and harvesters from their original game idea.

The Big Daddy concept as the protector class was developed early in the process, but the team had yet to reach a satisfying design for the drones, having used several possible designs including bugs and dogs in wheelchairs.

The idea of using little girls came out of brainstorming, but was controversial and shocking within the team at first, recognizing that they could easily be killed and make the game more horrific in the style of Night Trap.

This approach did not sit well with Levine, and 2K Games asserted that they would not ship a game "where the player gets punished for doing the right thing".

It sort of came very late and it was something that was requested by somebody up the food chain from me. Other elements came into the story design.

Levine had an interest in "stem cell research and the moral issues that go around [it]". The team had agreed that Jack's actions would be controlled by a key phrase but struggled with coming up with one that would not reveal Atlas' true nature.

Levine happened upon "Would you kindly" after working on marketing materials for the game that asked the reader hypothetical questions such as "Would you kill people, even innocent people, to survive?

Numerous tensions within the team and from publisher 2K Games continued during the development process. According to LeBreton, Levine was distrustful of some of the more egotistical newer hires and was often arguing with them to enforce his vision of BioShock.

One such case was an apparent Easter egg found in the remastered version in , where under certain conditions, the player can end up looking at an object with the description "Paul Hellquist did not do his Job".

Both Levine and Chris Kline, the game's lead programmer confirmed the message was a cheeky jab at Hellquist left as a debugging message; Kline and Hellquist were developing the systems to show descriptions of objects to players when looked at, and Hellquist offered to complete all the necessary descriptions in-game; to jokingly help prod Hellquist along, Kline put "Paul Hellquist did not do his Job" as the default message within the executable code.

While the code message was changed for the original release, the remastered version likely used a pre-final version of the BioShock code, according to Kline.

A critical playtest of the game occurred in January , where initial feedback from the players was mostly negative, including issues of the setting being too dark, having no idea where to go, and distrusting Atlas, who at the time was voiced in a southern drawl, described as a "lecherous Colonel Sanders".

At this point, BioShock did not have many cutscenes, as Levine was ideologically opposed to them. However, the following day, Levine and the lead group came up with a "cheap" way to correct this, by adding the initial cut scene within the plane and the subsequent plane crash, as this helped to set the time frame, place the player in the role of the character, and alluded to the "would you kindly" line later in the game.

In an interview in , Levine had come to recognize that BioShock reflected several Jewish themes, though this was not intentional. Levine, who considers himself culturally Jewish but does not follow Judaism , had grown up in New Jersey but spent much of his childhood time with his father who worked in Manhattan's Diamond District and visiting his grandparents in Queens , a neighborhood with a large proportion of Eastern European immigrants.

Thus, Levine was exposed to much of the Jewish culture that flourished in the area following World War II and understood some of the anxiety Jewish people faced.

I think Jews are always going to feel a little bit like they don't belong wherever they are. There's always that 'what if we have to flee' mentality.

BioShock uses a heavily modified Unreal Engine 2. One significant improvement they added was improved water effects, given the nature of the game's setting, hiring a programmer and artist to focus on the water effects.

BioShock contains both licensed music and an original score. The licensed music from the s, s, and s can be heard playing on phonograph throughout Rapture.

In total, 30 licensed songs can be heard throughout the game. He works his pieces to mesh well with the chosen licensed music as to keep the same feel, while also trying to bring out something that was "eerie, frightening and at times beautiful" to mesh well with Rapture's environments.

Available in MP3 format, the score—composed by Garry Schyman—contains 12 of the 22 tracks from the game.

An initial demo of the game was made available in August for Xbox and Microsoft Windows. The first patch for the Xbox version was released about two weeks after release to fix some of the game stability issues players had reported.

In December , a common patch was released for both the Xbox and Windows version. The patch included additional content such as new Plasmids, new achievements for the Xbox version, and additional graphics settings to address some of the field-of-view issues identified by players.

See below. The patch also added in an option to disable the use of Vita-Chambers, a feature requested by players to make the game more challenging, as well as an achievement to complete the game at its hardest setting without using a Vita-Chamber.

In an August interview, when asked about the possibility of a PlayStation 3 version of BioShock , Ken Levine had stated only that there was "no PS3 development going on" at the time; [65] however, on May 28, , 2K Games confirmed that a PlayStation 3 version of the game was in development by 2K Marin , and it was released on October 17, While there are no graphical improvements to the game over the original Xbox version, [67] the PlayStation 3 version offers the widescreen option called "horizontal plus", introduced via a patch on the version, while cutscene videos are of a much higher resolution than in the DVD version.

A demo version was released on the PlayStation Store on October 2, IG Fun recognized they would not be able to include the full storyline within a single mobile title, and so planned to split the title into three "episodes".

Only the first episode was released. The Boston Globe described it as "a beautiful, brutal, and disquieting computer game Wired also mentioned the Ayn Rand connection a partial anagram of Andrew Ryan in a report on the game which featured a brief interview with Levine.

The Los Angeles Times review concluded, "Sure, it's fun to play, looks spectacular and is easy to control. But it also does something no other game has done to date: It really makes you feel.

GameSpy praised BioShock 's "inescapable atmosphere", [] and Official Xbox Magazine lauded its "inconceivably great plot" and "stunning soundtrack and audio effects.

It's no longer just another shooter wrapped up in a pretty game engine, but a story that exists and unfolds inside the most convincing and elaborate and artistic game world ever conceived.

Reviewers did highlight a few negative issues in BioShock , however. The recovery system involving "Vita-Chambers", which revive a defeated player at half-health, but do not alter the enemies' health, makes it possible to wear down enemies through sheer perseverance, and was criticized as one of the most significant flaws in the gameplay.

The Xbox version was the third best-selling game of August , with , copies. The initial Windows release was criticized by players for several perceived shortcomings.

The game was shipped with SecuROM copy protection that required activation from 2K Games' servers over the Internet; the unavailability of these servers was reported as the reason for the cancellation of the game's midnight release in Australia.

The SecuROM software also caused some virus scanners and malware detector to believe the software was malicious.

Some of the graphic capabilities of BioShock were criticized by players. The initial release of the game was found to have cut off the top and bottom of the field of view in order to fit widescreen monitors, resulting in less vertical view instead of more horizontal view compared to monitors, [] conflicting with original reports from a developer on how widescreen would have been handled.

BioShock has received praise for its artistic style and compelling storytelling. They praised the game for its visuals, sound, and ability to engage the player into the story.

They viewed BioShock as a sign of the "coming of age" of video games as an artistic medium. In February , the Smithsonian Institution announced it would be holding an exhibit dedicated to the art of video games.

BioShock was considered a front runner to be displayed because of its status as a game that demonstrated how artistic the medium could be.

The game's plot twist, where the player discovers that the player-character Jack has been coerced into events by the trigger phrase, "Would you kindly In response to the game's high sales and critical acclaim, Take-Two Interactive chairman Strauss Zelnick revealed in a conference call to analysts that the company now considered the game as part of a franchise.

BioShock 2 was announced in , with its development being led by 2K Marin. Levine stated that Irrational then 2K Boston was not involved in the game's sequel because they wanted to "swing for the fences" and try to come up with something "very, very different", which was later revealed as BioShock Infinite.

The player assumes the role of Subject Delta, a precursor of the Big Daddies who must search the fallen city of Rapture for his former Little Sister, Eleanor.

While BioShock Infinite , developed by Irrational Games and released in , shares the name and many similar gameplay concepts with BioShock , the title is not a sequel or prequel in story, instead taking place aboard the collapsing air-city of Columbia in the year , and following former Pinkerton agent Booker DeWitt as he tries to rescue a woman named Elizabeth from the dystopia it has become.

This content links the two stories while providing expansion on the causes and behind-the-scenes events alluded to by the in-game background from BioShock.

After completing BioShock Infinite and its expansion, Levine announced that he was restructuring Irrational Games to focus on smaller, narrative-driven titles.

Following the creation of a fan petition for a special edition, Take-Two Interactive stated that they would publish a special edition of BioShock only if the petition received 5, signatures; [] this number of signatures was reached after just five hours.

The prequel book details the construction of Rapture and the events leading to its demise. The book follows multiple BioShock characters. Industry rumors after the game's release suggested a film adaptation of the game would be made, utilizing similar green screen filming techniques as in the movie to recreate the environments of Rapture.

Verbinski reportedly feels this would have hindered his work on Rango. Then Juan Carlos Fresnadillo was in talks to direct with Verbinski as producer.

In January the project was in the pre-production stage, with director Juan Carlos Fresnadillo and Braden Lynch, a voice artist from BioShock 2 both working on the film.

He also said the film would be a hard R. Levine confirmed in March that the film had been officially canceled. Verbinski was anticipating on releasing the film with an R-rating when Universal approached him about changing the film's direction.

Universal requested that he tone down the film and aim instead for a PG movie, which would be able to draw more audiences to the film and recoup the larger budget he asked for.

Verbinski insisted on keeping the R-rating and refused the smaller budget Universal offered to make the R-rated version.

Universal felt that that expensive a film with the limited R-rating would be too much of a risk, and pulled him from the film. Universal then let Levine decide to end the project, which he did, believing that the film would not work with the current set of compromises they would have had to make.

In January , artwork from the canceled film surfaced online, showing what an adaptation could have looked like. From Wikipedia, the free encyclopedia.

For the series, see BioShock series. August 21, WW : August 27, WW : May 29, See also: List of characters in BioShock.

Main article: BioShock soundtrack. Main article: BioShock: The Collection. Archived from the original on March 6, Retrieved March 6, August 13, Archived from the original on July 13, Retrieved October 15, Take-Two Interactive.

May 28, Archived from the original on July 1, Retrieved August 26, Archived from the original on October 11, Retrieved November 4, May 3, Archived from the original on January 16, Retrieved February 5, London Review of Books.

Nicholas Spice. Archived from the original on October 5, Retrieved October 3, Archived from the original on August 17, Retrieved August 16, Maximum PC Magazine : October Archived from the original on October 12, Retrieved October 7, Through the Looking Glass.

December 30, Retrieved October 8, May 23, Archived from the original on November 3, Archived from the original on October 3, Archived from the original on February 6, Retrieved January 21, Archived from the original on October 18, Archived from the original on October 24, Retrieved November 9, Game Guru Mania.

September 17, Archived from the original on November 9, Ars Technica. Archived from the original on May 31, Retrieved September 24, IC Games.

Archived from the original on October 25, Archived from the original on November 12, Retrieved November 16, Archived from the original on December 17, Retrieved November 10, Gamers With Jobs.

Archived from the original on November 10, May 10, Archived from the original on October 30, October 4, Archived from the original on March 15, Archived from the original on April 21, Retrieved April 22, July 23, Retrieved November 1, Archived from the original on September 26, Retrieved August 31, Archived from the original on October 16, October 29, Archived from the original on August 8, Game Informer.

January 8, Archived from the original on January 11, Retrieved January 20, Archived from the original on November 6, Retrieved August 2, Archived from the original on February 23, Retrieved May 30, Den of Geek.

Rolling Stone. Archived from the original on September 16, Retrieved September 15, May 26, Archived from the original on January 4, Retrieved September 20, Archived from the original on August 21, Retrieved June 21, PC Gamer.

Archived from the original on January 9, Retrieved January 9, Archived from the original on January 10, Archived from the original on July 11, Retrieved July 10, Retrieved August 23, Advanced Media Network.

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Archived from the original on September 28, Archived from the original on November 8, Archived from the original on February 28, Retrieved January 28, Archived from the original on February 4, Archived from the original on July 15, Xbox World Australia.

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Without Ryan, Fontaine takes over control of Ryan's systems and leaves Jack to die as he releases hostile security drones into Ryan's locked office.

Jack is saved by Dr. Tenenbaum and the Little Sisters who had previously been rescued. Tenenbaum helps Jack to remove Fontaine's conditioned responses, including one that would have stopped his heart.

With the help of the Little Sisters, Jack makes his way to Fontaine's lair to face him. Fontaine, being cornered by Jack, injects himself with a large amount of ADAM, becoming an inhuman monster.

BioShock is a first-person shooter with role-playing game customization and stealth elements, and is similar to System Shock 2.

The player takes the role of Jack as he is guided through Rapture towards various objectives. The player collects multiple weapons and plasmids as they work their way through enemy forces.

The player can switch between one active weapon and one active plasmid at any time, allowing them to find combination attacks that can be effective against certain enemies, such as first shocking a Splicer then striking them down with a wrench.

Weapons are limited by ammunition that the player collects; many weapons have secondary ammo types that can be used instead for additional benefits, such as bullets that inflict fire damage.

The player can restore their health with medical packs found throughout Rapture. If the player's health reduces to zero, they will be regenerated at the last Vita-Chamber that they passed with limited amounts of health and EVE.

A patch for the game allows players to disable these Vita-Chambers, requiring players to restart a saved game if the character dies.

The game provides several options for players to face challenges. In addition to direct combat, the player can use plasmids to lure enemies into traps or to turn enemies against each other, or employ stealth tactics to avoid detection by hostiles including the security systems and turrets.

The player collects money by exploring Rapture and from the bodies of defeated foes; this money can be used at vending machines to restock on ammunition, health and EVE, and other items; like security cameras, vending machines can also be hacked to reduce the costs of items from it.

The player can only have a limited number of plasmids and tonics active at any time, and can swap between the various plasmids and tonics at certain stations located throughout Rapture.

Levine had attempted to pitch a sequel to System Shock 2 to Electronic Arts , but the publisher rejected the idea based on the poor performance of the earlier game.

At this point, Levine wanted to return to a game in the same style as System Shock 2 , a more free-form game with strong narrative.

In , the team had come up with a core gameplay mechanic idea based on three groups of forces; drones that would carry a desirable resource, protectors that would guard the drones, and harvesters that would attempt to take the resource from the drones; these would eventually bear out as the Little Sisters, Big Daddies, and splicers in the final game, but at the time of the concept, there was no set theme.

They kidnap her and reprogram her, and it was a really dark person, and that was the [kind of] character that you were.

Over the decades, the genetic experiments within the labs had gradually formed themselves into an ecosystem centered on the three groups.

These elements included the use of plasmids and EVE, the need to use stealth or other options to deal with automated security systems, direction through the environment from a non-player character relayed over a radio, and story elements delivered through audio recordings and "ghosts" of deceased characters.

While the gameplay with the reveal was similar to what resulted in the released version of BioShock , both design and story changed, consistent with what Levine says was then-Irrational Games' guiding principle of putting game design first.

The game's lead level designer was Bill Gardner. The team were particularly influenced by Resident Evil 4 , including its approach to the environments, combat, and tools, its game design and tactical elements, its "gameplay fuelled storytelling" and inventory system, and its opening village level in terms of how it "handled the sandbox nature of the combat" and in terms of "the environment".

He saw the uniqueness of the art deco styling of the building along with imagery around the building such as the statue of Atlas near it, and recognized that these were spaces that had not been experienced in the first-person shooter genre.

Rockefeller backed the remaining construction to complete the project himself, as stated by Edge magazine "a great man building an architectural triumph against all the odds".

At this point in the development, the backdrop of Rapture had been fleshed out, but they had yet to come on how to represent the drones, protectors, and harvesters from their original game idea.

The Big Daddy concept as the protector class was developed early in the process, but the team had yet to reach a satisfying design for the drones, having used several possible designs including bugs and dogs in wheelchairs.

The idea of using little girls came out of brainstorming, but was controversial and shocking within the team at first, recognizing that they could easily be killed and make the game more horrific in the style of Night Trap.

This approach did not sit well with Levine, and 2K Games asserted that they would not ship a game "where the player gets punished for doing the right thing".

It sort of came very late and it was something that was requested by somebody up the food chain from me. Other elements came into the story design.

Levine had an interest in "stem cell research and the moral issues that go around [it]". The team had agreed that Jack's actions would be controlled by a key phrase but struggled with coming up with one that would not reveal Atlas' true nature.

Levine happened upon "Would you kindly" after working on marketing materials for the game that asked the reader hypothetical questions such as "Would you kill people, even innocent people, to survive?

Numerous tensions within the team and from publisher 2K Games continued during the development process.

According to LeBreton, Levine was distrustful of some of the more egotistical newer hires and was often arguing with them to enforce his vision of BioShock.

One such case was an apparent Easter egg found in the remastered version in , where under certain conditions, the player can end up looking at an object with the description "Paul Hellquist did not do his Job".

Both Levine and Chris Kline, the game's lead programmer confirmed the message was a cheeky jab at Hellquist left as a debugging message; Kline and Hellquist were developing the systems to show descriptions of objects to players when looked at, and Hellquist offered to complete all the necessary descriptions in-game; to jokingly help prod Hellquist along, Kline put "Paul Hellquist did not do his Job" as the default message within the executable code.

While the code message was changed for the original release, the remastered version likely used a pre-final version of the BioShock code, according to Kline.

A critical playtest of the game occurred in January , where initial feedback from the players was mostly negative, including issues of the setting being too dark, having no idea where to go, and distrusting Atlas, who at the time was voiced in a southern drawl, described as a "lecherous Colonel Sanders".

At this point, BioShock did not have many cutscenes, as Levine was ideologically opposed to them. However, the following day, Levine and the lead group came up with a "cheap" way to correct this, by adding the initial cut scene within the plane and the subsequent plane crash, as this helped to set the time frame, place the player in the role of the character, and alluded to the "would you kindly" line later in the game.

In an interview in , Levine had come to recognize that BioShock reflected several Jewish themes, though this was not intentional. Levine, who considers himself culturally Jewish but does not follow Judaism , had grown up in New Jersey but spent much of his childhood time with his father who worked in Manhattan's Diamond District and visiting his grandparents in Queens , a neighborhood with a large proportion of Eastern European immigrants.

Thus, Levine was exposed to much of the Jewish culture that flourished in the area following World War II and understood some of the anxiety Jewish people faced.

I think Jews are always going to feel a little bit like they don't belong wherever they are. There's always that 'what if we have to flee' mentality.

BioShock uses a heavily modified Unreal Engine 2. One significant improvement they added was improved water effects, given the nature of the game's setting, hiring a programmer and artist to focus on the water effects.

BioShock contains both licensed music and an original score. The licensed music from the s, s, and s can be heard playing on phonograph throughout Rapture.

In total, 30 licensed songs can be heard throughout the game. He works his pieces to mesh well with the chosen licensed music as to keep the same feel, while also trying to bring out something that was "eerie, frightening and at times beautiful" to mesh well with Rapture's environments.

Available in MP3 format, the score—composed by Garry Schyman—contains 12 of the 22 tracks from the game. An initial demo of the game was made available in August for Xbox and Microsoft Windows.

The first patch for the Xbox version was released about two weeks after release to fix some of the game stability issues players had reported.

In December , a common patch was released for both the Xbox and Windows version. The patch included additional content such as new Plasmids, new achievements for the Xbox version, and additional graphics settings to address some of the field-of-view issues identified by players.

See below. The patch also added in an option to disable the use of Vita-Chambers, a feature requested by players to make the game more challenging, as well as an achievement to complete the game at its hardest setting without using a Vita-Chamber.

In an August interview, when asked about the possibility of a PlayStation 3 version of BioShock , Ken Levine had stated only that there was "no PS3 development going on" at the time; [65] however, on May 28, , 2K Games confirmed that a PlayStation 3 version of the game was in development by 2K Marin , and it was released on October 17, While there are no graphical improvements to the game over the original Xbox version, [67] the PlayStation 3 version offers the widescreen option called "horizontal plus", introduced via a patch on the version, while cutscene videos are of a much higher resolution than in the DVD version.

A demo version was released on the PlayStation Store on October 2, IG Fun recognized they would not be able to include the full storyline within a single mobile title, and so planned to split the title into three "episodes".

Only the first episode was released. The Boston Globe described it as "a beautiful, brutal, and disquieting computer game Wired also mentioned the Ayn Rand connection a partial anagram of Andrew Ryan in a report on the game which featured a brief interview with Levine.

The Los Angeles Times review concluded, "Sure, it's fun to play, looks spectacular and is easy to control.

But it also does something no other game has done to date: It really makes you feel. GameSpy praised BioShock 's "inescapable atmosphere", [] and Official Xbox Magazine lauded its "inconceivably great plot" and "stunning soundtrack and audio effects.

It's no longer just another shooter wrapped up in a pretty game engine, but a story that exists and unfolds inside the most convincing and elaborate and artistic game world ever conceived.

Reviewers did highlight a few negative issues in BioShock , however. The recovery system involving "Vita-Chambers", which revive a defeated player at half-health, but do not alter the enemies' health, makes it possible to wear down enemies through sheer perseverance, and was criticized as one of the most significant flaws in the gameplay.

The Xbox version was the third best-selling game of August , with , copies. The initial Windows release was criticized by players for several perceived shortcomings.

The game was shipped with SecuROM copy protection that required activation from 2K Games' servers over the Internet; the unavailability of these servers was reported as the reason for the cancellation of the game's midnight release in Australia.

The SecuROM software also caused some virus scanners and malware detector to believe the software was malicious. Some of the graphic capabilities of BioShock were criticized by players.

The initial release of the game was found to have cut off the top and bottom of the field of view in order to fit widescreen monitors, resulting in less vertical view instead of more horizontal view compared to monitors, [] conflicting with original reports from a developer on how widescreen would have been handled.

BioShock has received praise for its artistic style and compelling storytelling. They praised the game for its visuals, sound, and ability to engage the player into the story.

They viewed BioShock as a sign of the "coming of age" of video games as an artistic medium. In February , the Smithsonian Institution announced it would be holding an exhibit dedicated to the art of video games.

BioShock was considered a front runner to be displayed because of its status as a game that demonstrated how artistic the medium could be.

The game's plot twist, where the player discovers that the player-character Jack has been coerced into events by the trigger phrase, "Would you kindly In response to the game's high sales and critical acclaim, Take-Two Interactive chairman Strauss Zelnick revealed in a conference call to analysts that the company now considered the game as part of a franchise.

BioShock 2 was announced in , with its development being led by 2K Marin. Levine stated that Irrational then 2K Boston was not involved in the game's sequel because they wanted to "swing for the fences" and try to come up with something "very, very different", which was later revealed as BioShock Infinite.

The player assumes the role of Subject Delta, a precursor of the Big Daddies who must search the fallen city of Rapture for his former Little Sister, Eleanor.

While BioShock Infinite , developed by Irrational Games and released in , shares the name and many similar gameplay concepts with BioShock , the title is not a sequel or prequel in story, instead taking place aboard the collapsing air-city of Columbia in the year , and following former Pinkerton agent Booker DeWitt as he tries to rescue a woman named Elizabeth from the dystopia it has become.

This content links the two stories while providing expansion on the causes and behind-the-scenes events alluded to by the in-game background from BioShock.

After completing BioShock Infinite and its expansion, Levine announced that he was restructuring Irrational Games to focus on smaller, narrative-driven titles.

Following the creation of a fan petition for a special edition, Take-Two Interactive stated that they would publish a special edition of BioShock only if the petition received 5, signatures; [] this number of signatures was reached after just five hours.

The prequel book details the construction of Rapture and the events leading to its demise. The book follows multiple BioShock characters.

Industry rumors after the game's release suggested a film adaptation of the game would be made, utilizing similar green screen filming techniques as in the movie to recreate the environments of Rapture.

Verbinski reportedly feels this would have hindered his work on Rango. Then Juan Carlos Fresnadillo was in talks to direct with Verbinski as producer.

In January the project was in the pre-production stage, with director Juan Carlos Fresnadillo and Braden Lynch, a voice artist from BioShock 2 both working on the film.

He also said the film would be a hard R. Levine confirmed in March that the film had been officially canceled. Verbinski was anticipating on releasing the film with an R-rating when Universal approached him about changing the film's direction.

Universal requested that he tone down the film and aim instead for a PG movie, which would be able to draw more audiences to the film and recoup the larger budget he asked for.

Verbinski insisted on keeping the R-rating and refused the smaller budget Universal offered to make the R-rated version. Universal felt that that expensive a film with the limited R-rating would be too much of a risk, and pulled him from the film.

Universal then let Levine decide to end the project, which he did, believing that the film would not work with the current set of compromises they would have had to make.

In January , artwork from the canceled film surfaced online, showing what an adaptation could have looked like. From Wikipedia, the free encyclopedia.

For the series, see BioShock series. August 21, WW : August 27, WW : May 29, See also: List of characters in BioShock. Main article: BioShock soundtrack.

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Nicholas Spice. Archived from the original on October 5, Retrieved October 3, Archived from the original on August 17, Retrieved August 16, Maximum PC Magazine : October Archived from the original on October 12, Retrieved October 7, Through the Looking Glass.

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Retrieved December 3, Archived from the original on August 27, Retrieved August 24, July 3, Archived from the original on July 24, Retrieved July 23, Event occurs at Archived from the original on September 21, Retrieved October 10, JI: "We did actually use the Blu-Ray for a few things JI: "We added a lot of new things to the PlayStation 3 version.

The Cult of Rapture. August 5, Archived from the original on March 10, They're located at the very top underneath where you buy plasmid slots.

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If you want to play dirty, you can get everything using 'console' command. Just edit User. Per page: 15 30 Date Posted: 11 May, pm.

Posts: 4. Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts.

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4 comments

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